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Lighting Artist - Ratchet & Clank

We have opportunities for Lighting Artists to join Ratchet & Clank! So if you’re up for the challenge, have 3+ years of industry experience and want to be part Rainmaker's second feature film, then you should apply! As a Lighting Artist you'll be tasked with lighting shots from start to finish as they evolve from preliminary lighting through final renders.

PRIMARY AREAS OF RESPONSIBILITY

  • Under the leadership of the Lighting Supervisor and/or Leads, the Lighting Artist lights shots/sequences based on the rigs created by the Principal, Lead or Supervisor.  
  • Ability to work within the lighting and rendering pipeline and capable of troubleshooting common rendering and lighting technical issues.
  • Interprets and implements notes and feedback form the Supervisor or Lead in a timely and quantitatively acceptable way.
  • Collaborates with Surfacing Team in achieving the desired look and establishing the production design complexity and lighting behavioural consistency as it pertains to characters, props and environments.
  • Collaborates with FX Artists to test efficacy of the visual effects, modifying lighting as necessary.
  • Delivers assignments per project’s schedule.
  • Adheres to digital file management protocols.
  • Supports and integrates the values of Rainmaker that being a commitment to innovation, creativity, professionalism and inspiration.
  • Interacts respectfully and professionally with colleagues, staff members and clients.
  • Additional duties as requested.

QUALIFICATIONS

Education/Experience:

  • Degree and/or diploma in fine arts or animation or equivalent experience required.

DVD Production

  • 2-3+ years of experience working in a professional environment within their discipline.

Feature Film Production

  • 4-6+ years of experience working in a professional environment within their discipline.

Knowledge/Skills/Abilities:

  • Ability to hone in on crafting a variety of lighting styles as necessitated by shot/sequences in a given project. Experience in photography is an asset.
  • Strong understanding of principles of lighting (such as choice of light, placement of the light source, its direction and how to create the desired effect such as contrast and shadows).
  • Ability to apply knowledge of digital 3D animation, special effects and lighting.  A demonstrated understanding of compositing principles and compositing software such as Nuke.
  • Knowledge of Maya and rendering software such as Renderman and/or Mentalray.  Ability to script is an asset.
  • Maintains up-to-date knowledge in the areas of rendering, lighting, shading and compositing.
  • Ability to communicate ideas clearly and concisely.
  • Open to and encourages feedback and new initiatives. Shares information and techniques with team members.
  • Solid work ethic and positive attitude. Ability to work under pressure. Self motivated and pro-active. Consistently strives to expand knowledge base.
  • Makes decisions in a timely manner.  Accepts accountability for own actions. Creatively solves problems, eliminates roadblocks and focuses on issue at hand.
  • Efficient and detail oriented.
  • Strong problem solving skills and ability to work collaboratively.
  • Ability to deliver lighting assignments per agreed upon specs and schedule.

 

 

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